The types of results to report for each benchmark, as a ':' separated list -results-file RESULTS-FILE Run in fullscreen mode (equivalent to -size -1x-1) -results RESULTS Size of the output window (default: 800圆00) -fullscreen Use a single context for all scenes (by default, each scene gets its own context) -s, -size WxH If 'id' is set to a non-zero value, all other parameters are ignored -reuse-context The parameters may be defined in any order, and any omitted parameters assume a default value of '0' (id, stencil, samples) or '1' (red, green, blue, alpha, buffer). The visual configuration to use for the rendering target: ´id=ID:red=R:green=G:blue=B:alpha=A:buffer=BUF:stencil=STENCIL:samples=SAMPLES'. Render to an off-screen surface -visual-config How to swap a frame, all modes supported only in the DRM flavor, 'fifo' available in all flavors to force vsync -off-screen Path to glmark2 models, shaders and textures -frame-end METHOD Run a quick output validation test instead of running the benchmarks -data-path PATH Load benchmarks to run from a file containing a list of benchmark descriptions (one per line) (the option can be used multiple times) -validate Options -b, -benchmark BENCHĪ benchmark to run: 'scene(:opt1=val1)*' (the option can be used multiple times) -f, -benchmark-file FILE It only uses the subset of the OpenGL 2.0 API that is compatible with OpenGL ES 2.0. Glmark2-es2 is a benchmark for OpenGL (ES) 2.0.
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